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Cauldron-Ghost   - InnerSphere OmniMECH

 

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Type: Cauldron-Ghost
Technology Base: Custom Innersphere
Tonnage: 70
Designer: SunBurner
Release: 1st Publication

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Equipment Mass
Internal Structure: 7
Engine: Magna 350 9.5
Innersphere XXL
  Walking MP: 5
  Running MP: 8
  Jumping MP: 0 0
Double Heat Sinks: 20 [40] 10
Gyro: 4
Cockpit: 3
Cauldron-Ghost DBM (The Drawing Board) File

 

Internal Structure Armor Value
Standard Light Ferro-Fibrous
Head: 3 9
Center Torso: 22 33 (11)
R/L Torso: 15 23 (7)
Arms: 11 22
Legs: 15 30


Weapons and Equipment Location Critical Tonnage
Null-Signature System 7 0
ER Large Laser CT 1 4
ER Medium Laser LA 1 1
ER Pulse Medium Laser LA 2 2
ER Medium Laser RA 1 1
ER Pulse Medium Laser RA 2 2
Streak LRM 5 LT 1 2
Ammo (Streak LRM 5) 24/T LT 2 2
Streak SRM-6 RT 2 2

 

Comments:
The Cauldron-Ghost is Our 2nd Design based on the Cauldron-Born OmniMECH. The 1st one is the DayHawk. The Cauldron-Ghost weighs 5 tons more than it's predicessor.

The Cauldron-Ghost is Marauders Unlimited's 2nd Null system OmniMECH. The Cauldron-Ghost has Innersphere & Clan Technology. The Majority of the parts in the Cauldron-Ghost is Innersphere Technology. It incorperates the Null Signature System of the Innersphere. Only the weapons are Clan Technology.

The Cauldron-Ghost has 6 variations. Ranging from Default to Mark VI.

-=SunBurner=-


History:
It hasn't been tested in the battlefield yet. But I suggest to use these in conjunction with Cauldron-Borns & Dayhawks if you are clan. Use these however you like if you are Innersphere.

-=SunBurner=-


BattleMechs & Weapons are the Copyright © of Marauders Unlimited 1999, 2000