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GhostHawk GHK-3NS - Innersphere OmniMECH

 

 
Type: GhostHawk  GHK-3NS
Technology Base: Custom Inner Sphere
Tonnage: 75
Designer: SunBurner
Release: 1st Publication

Picture of PhoenixHawk IIC to represent GhostHawk

 

Equipment Mass
Internal Structure: 7.5
Engine: GM 375 12.5
Clan XXL
  Walking MP: 5
  Running MP: 8
  Jumping MP: 0 0
Double Heat Sinks: 15 [30] 5
Gyro: 4
Cockpit: 3
GhostHawk DBM (The Drawing Board) File   


Internal Structure Armor Value
Standard Light Ferro-Fibrous
Head: 3 9
Center Torso: 23 35 (11)
R/L Torso: 16 24 (8)
Arms: 12 24
Legs: 16 32


Weapons and Equipment Location Critical Tonnage
ER Small Laser CT 1 0.5
ER Medium Laser H 1 1
ER Medium Laser LA 1 1
ER Medium Laser RA 1 1
ER PPC LA 3 7
ER PPC RA 3 7
MRM 10 LT 2 3
Ammo (MRM 10) 24/T LT 1 1
Ammo (MRM 10) 24/T LT 1 1
Ammo (MRM 10) 24/T RT 1 1
Ammo (MRM 10) 24/T RT 1 1
Supercharger CT 1 1.28



Comments:
The GhostHawk GHK-3NS is an InnerSphere OmniMECH. It is a reverse engineered PhoenixHawk IIC. It is especially made for the Innersphere. The GhostHawk has a Null Signature System and it is 5 tonnes lighter. The GhostHawk doesn't have hands. It sacrificed the hands for ER PPCs. It also has a SuperCharger to make it go faster. Here is the speed:

5[10] - Walk
8       - Run
10     - Sprint
0       - Jump

There are 6 Configurations for the GhostHawk OmniMECH. There is one variant that can jump. That configuration is the Epsilon Configuration.

Don't mistaken this 'mech with the Goshawk. This 'mech is the Ghosthawk.

-=SunBurner=-


History:
The GhostHawk hasn't been personally tested by me in the battlefield, so why don't you take it for a spin.

-=SunBurner=-


BattleMechs & Weapons are the Copyright © of Marauders Unlimited 1999, 2000