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Marauder III - Clan OmniMECH

 

 
Type: Marauder III - OmniMECH
Technology Base: Custom Clan
Tonnage: 100
Marauder III OmniMECH Created by: SunBurner
Release: 3rd Publication
marauderIII.gif (51274 bytes)


Equipment Mass
Internal Structure: 10
Engine: LTV 400 17.5
Clan XXL
  Walking MP: 4 [10]
  Running MP: 6 [15]
  Sprinting MP: 8 [20]
  Jumping MP: 0 0
Double Heat Sinks: 22 [44] 12
Compact Gyro: 4
Torso Cockpit: 3
Marauder III DBM (The Drawing Board) File   


Internal Structure Armor Value
Endo-Steel Ferro-Fibrous
Head: 3 9
Center Torso: 31 47 (15)
R/L Torso: 20 32 (10)
Arms: 17 34
Legs: 21 42


Weapons and Equipment Location Critical Tonnage
ER PPC RA 2 6
ER PPC RA 2 6
ER PPC LA 2 6
ER PPC LA 2 6
ER Large Laser CT 1 4
ER Medium Laser RT 1 1
ER Medium Laser LT 1 1
MASC RT 4 4
Supercharger CT 1 1.75



Comments:
The Marauder III DBM file has been updated again. There are now 26 different Configurations...The Jump V has been updated. If you downloaded the DBM file before..download it again for the extras configs.

Configs:

Default, Mark II-XI, Jump I-X, Arrow IV I-V

This Marauder III is a Clan Omni mech. That configuration is the Default config. There are, in total, 26 different configurations for the Marauder III. In the Default, There is a Multi-Trac II system, MASC, Supercharger, Which makes the walking 4 also a 10 4[10],running 6, sprinting 8 [20]..slip and slide..heh. Anyway, it has a Torso Mounted Cockpit & Compact Gyros..It is a TECHLevel 4 Mech - Level 3 in the Drawing Board.

In some Configs. there are Plasma Rifles, Large Heavy Lasers, Medium Heavy Lasers, ER PPCs, Ultra AC/2s, Even a RottaryAC/2 Assault Cannon Configuration..You'll love this mech.

Now there are 5 Arrow IV Missile System configurations available, and 10 Jump capable configurations, and 11 non-jumping configurations.

The Arrow IV configurations act as long range attack/support mechs. They are not for close combat configurations. If you do use them for close combat, with the Arrow IV, you risk damaging yourself. The minimum range I recommend for an Arrow IV is 5-7 cells, the very minimum is 4, without damage, but that is risking it.

The Marauder III's height with the omni turret is as high as the Atlas. This Mech is pretty big...You could be fooled at a far distance. You may think it is a Marauder IIC at first, but when you get a good look at it you can tell it isn't any ordinary mech. There are some major differences when you see the mech. Like the Arm Pods are different, There are two major pods for example: 2 ER PPCs per Lower ARM, which equals 4 ER PPCs and add a 5th ER PPC at the Omni Turret POD at the Top of the MECH. This MECH is made for long range..or mid range assault, some configs make it able to fight at close range as well. The Design for the Marauder III still resembles the Marauder IIc, like the wide torso, but this mech is alot bigger compared to it's predicessors.

The Cost for each config. of this OmniMECH is around the $160-164.6+ Million Range(each).

-=SunBurner=-


History:
I've killed my friends many times with this Marauder III Omni. My favourite is the XI config., which has 2 RAC/2's, Streak LRM/10s, an ER Large Laser, & an ER Medium Laser.

I also like the config. with 5 Plasma Rifles...ohhh this could wipe out your opponents. There are many variants like one with 5 ER PPCs and A bunch of Lasers. There is also a varient that has 4 Ultra AC/2s w/ 495 rounds of ammunition, 2 ER Medium Lasers, & 1 ER PPC. These varients were designed to withstand an Apocalyptic scenario!

Of course this thing isn't invincible, but it is close. The only way you could die is either unfair gang-ups (3-6:1), suicide, or just plain stupidity. Ambushes might work depending on the configuration that the Marauder III has.

-=SunBurner=-

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